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How to build Aseprite from source in Apple Silicon Mac

Emad Dehnavi
3 min readJun 11, 2024

I started working on a 2D Top-Down RPG game I’m developing using Unity and if you are also into the game development, one thing you need is a tool to make sprites, and Aseprite is one of the most powerful ones specially for pixel art drawing, and it’s an open source project, so you can build a version of it for your own on your local machine and start making cool sprites.

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How to build Aseprite from source in Apple Silicon Mac

Note that this post is going to focus specially on building the Aseprite from the source code for macOS on an ARM64/AArch64/Apple Silicon Mac (e.g. M1).

Dependencies

Before building the source code, we need to make sure we have all the dependencies needed to do so. Here are what you need to install:

  • Xcode 14.1: Make sure you already have it installed, you can install it from App store.
  • The latest version of CMake (3.16 or greater): CMake is a standard build system aiming to have a single source builds on multiple platforms. If you don’t have it yet, you can install it using Homebrew.
brew install cmake
  • Ninja build system
brew install ninja

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Emad Dehnavi
Emad Dehnavi

Written by Emad Dehnavi

With 8 years as a software engineer, I write about AI and technology in a simple way. My goal is to make these topics easy and interesting for everyone.

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